Gamification in the Classroom


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  • 4 Weeks
  • 3 Graduate Credits
  • Teacher's Learning Center
  • 100% Online
  • $425.00
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Course Description

This course will explore the principles of gaming and gamification, as well as how these principles can impact - both positively and negatively - student engagement and success in the classroom. Participants will explore the key components of popular games and apply them to the their own classroom procedures and pedagogy. The course will culminate in a Gamified Unit Outline in which participants will incorporate gamification principles and processes into a new or existing unit lesson. Popular tools for gamifying a classroom will also be explored.

View the Course Syllabus

Course Outline

Module Activities & Assessments:

  • Essential Facts about the Computer and Video Game Industry
  • Gamification: Toward a Definition
  • How Gaming Can Make a Better World
  • Discussion Board: Personal Gaming Experience
  • Assignment: Pros and Cons of Gamified Learning

Module Activities & Assessments:

  • Gamification and Education
  • Bringing Gamification into Your Classroom
  • Tools for Gamification
  • Discussion Board: Gamification Tool Review
  • Assignment: Gamifying a Lesson

Module Activities & Assessments:

  • What is the Hero's Journey
  • What Makes a Hero?
  • The Hero's Journey of the User
  • Discussion Board: Self-Assessment
  • Assignment: Applying the Hero's Journey Framework

Module Activities & Assessments:

  • Epic Fail or Win?
  • Review Weeks 1-3
  • Discussion Board: Barriers and Benefits
  • Assignment: Unit Plan
  • Assignment: Refelction